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Blood of Dawnwalker Gameplay Overview: Vampire vs. Human Differences Explained

the blood of dawnwalker gameplay cover

The Blood of Dawnwalker is an exciting upcoming game from former CD Projekt Red developers at Rebel Wolves that promises an open-world dark-fantasy action-RPG set in 14th-century Europe. You play as Coen, a young man turned into a “Dawnwalker” (half-human, half-vampire), navigating Day and Night to unravel secrets and save his family amid vampire-ruled chaos.

In a brand-new gameplay overview video for The Blood of Dawnwalker (via YouTube), developers finally showcase the major differences between playing as a human and a vampire and how the game will dynamically incorporate the Day vs. Night system. The game will incorporate a “narrative sandbox” element that forces players to choose whether they will complete quests as a vampire or a human, while the gameplay overview also highlights combat mechanic differences as well.

Blood Of Dawnwalker Vampire vs. Human Gameplay Revealed

The New Gameplay Overview Highlights Dynamic Differences Between Day & Night Decisions

The Blood of Dawnwalker released a gameplay overview teaser video about four months ago that gave players a taste of what they can expect when the new project finally releases sometime next year (hopefully). While developers gave us a glimpse at the possibilities in a day vs. night and vampire vs. human setup, they didn’t make it entirely clear how this would be implemented in practice or how dynamic the differences between each option may be.

However, this second gameplay overview trailer focuses almost exclusively on these differences, showcasing the “narrative sandbox” element at the heart of the game’s design. The walkthrough focuses on one specific mission and how it can be completed both as a human in the day and a vampire at night. It looks at specific strategies, such as dialogue vs. stealth infiltration, as well as combat mechanics like a human’s ability to use magic to speak with the dead.

The new gameplay overview does a great job at showcasing exactly how the narrative sandbox design philosophy works in practice. Your decisions and selected method of completing each quest will dictate how you experience the story, which enemies or bosses you might encounter, and will result cumulatively in “your own unique adventure.”

Blood Of Dawnwalker Gameplay Is A Good Sign For Fans

Rebel Wolves Is Listening To Fan Feedback Already

The Blood of Dawnwalker’s newest gameplay overview reveal is a very good sign for fans of the game, particularly because of Rebel Wolves’ posture on community feedback. They mention in the video that they’ve taken note of criticism and suggestions from fans after the initial gameplay overview earlier this year. The fact that Rebel Wolves is receptive to their player-base is a very positive sign.

Further, the gameplay itself is a great proof of concept, and will go a long way in exemplifying what the narrative sandbox philosophy actually looks like in practice. What was previously an interesting but somewhat ambiguous idea now has a concrete example for players to get a sense of what’s coming.

The degree of variance and player agency during quests in The Blood of Dawnwalker will definitely be a huge selling point for the game, not to mention the differing combat abilities for playing as either a vampire or a human.


The Blood of Dawnwalker

Systems

PC-1


Released

TBA

ESRB

M for Mature

Developer(s)

Rebel Wolves

Publisher(s)

Bandai Namco Studios

Engine

Unreal Engine 5

Number of Players

Single-player

Steam Deck Compatibility

Unknown